Maya (mental ray)
The Mechanical Modelling module required us to visit a museum and take reference photos of a vehicle . Using the gatheredÂ reference we had to design and model both a vehicle form that could transform into an alternative robot mode, in the ‘Transformers’ style with the final model being able to transform within Unreal Tournament 3.
I selected a WW1 British Tank or ‘Landship’, and had a trip to The Museum of Lincolnshire Life in Lincoln to take reference shots of one of the few surviving today.
The ‘robot’ form is based in theÂ Decepticon characters in the original animated series of Transformers, specifically the character ‘Megatron’.Â Additionally he is embellished with elements from WW1 artifacts and a ludicrous Kitchener-esc Mustache.
For this project we were asked to create a UDK environment made up of a small number of modular elements.
This project was to create a Unreal Tournament 3 character to be playable in-game.Â I chose to model the character Tyr Anasazi from Gene Roddenberry’s Andromeda.
UDK environment based on the bridge of the original series of Star Trek. Animated and accurate down to the console layout.