Visual Effects

Character Emotions

Maya (mental ray)

characteremotions_mr

UT3

Character Emotions (ut3)

Modern Apartments

modernapp

Lord Zedd

Project

One of the coolest bad guys ever! Lord Zedd from Mighty Morphin Power Rangers…

Reference

Not much to go off other than low quality vidcaps.

Final Renders

Magog

As it’s my birthday I’ve taken a break from work and instead did some 3D for fun in the form of a Magog from Gene Roddenberry’s Andromeda…

Pretty pleased with him for the most part, I think the fur could be better.  The eyes are modified versions of the ones I’m working on for my dissertation, don’t look too bad either.

magog

Camulus

camnohelm

The result of my first attempts at sculpting in Mudbox.  As a Maya user I found it very intuitive, the controls are practically identical.  Similarly, the hair was done with Joe Alter‘s “Shave & Haircut” as a play around.  Certainly far better than any of Alias’s own hair/fur solutions. Quite easy to get to grips with and a fairly good system for controlling the hair follicles, if still a bit unwieldy at times.

Residential Appartments

Outline

This was a project for SE Controls, a specialist provider of smoke and natural ventilation solutions.

The brief was to produce a virtual residential block to serve as an example of how the company would approach fitting out a building with their products.  Additionally their product range was rendered for a consistent aesthetic.

This imagery was used throughout the companies new promotional material, including catalogue, video and website.

House

Apartment

Cylons

Outline

The CGI in the new series of Battlestar Galactica is absolutely stunning… except for the Cylons! The new Cylons are extremely bland and completely lack what made the originals so awesome.  Naturally I had to have a go myself

Challenge

One unique element to this piece was working out a way of rendering the bright lens flares glimmering off their chrome armor.  I needed a solution other than Photoshop fakery as this was originally an animated sequence and therefore would require a more procedural solution. I achieved the effect not through the native Maya solution of camera lens’ but through a modified specular render pass.

Reference

Maya Model

Vizor Animation

output_YXQxpB

Final Render

Space Marine

fl test 5 ii

Offices

Had an idea for a quick & simple architectural visualisation.  Three identical, basic buildings and a whole load of render layers.offices

Enterprise

I originally modelled this over a weekend before giving a lecture in ‘mechanical’ UV mapping.  A nice mix of right angles and curves made it a great demo.