The CGI in the new series of Battlestar Galactica is absolutely stunning… except for the Cylons! The new Cylons are extremely bland and completely lack what made the originals so awesome. Naturally I had to have a go myself
One unique element to this piece was working out a way of rendering the bright lens flares glimmering off their chrome armor. I needed a solution other than Photoshop fakery as this was originally an animated sequence and therefore would require a more procedural solution. I achieved the effect not through the native Maya solution of camera lens’ but through a modified specular render pass.
I originally modelled this over a weekend before giving a lecture in ‘mechanical’ UV mapping. A nice mix of right angles and curves made it a great demo.
Virtual Etruria is part of ‘Digital Wedgwood’, the Wedgwood Museum’s 3D recreation of Josiah Wedgwood’s now lost factory at Etruria, Stoke-on-Trent.
Working through Staffordshire University the team produced fly-overs & walk-throughs of the Etruria site, based on achieve material such as photography and site maps.
The environment was to be modelled and rendered as authentically as possible. This posed one of the principal challenges as the historical site changed substantially over its 180 year operation and only a single building from the site remains today.
There were structural changes, changes in landscape and inconsistent/unavailable reference material. In most cases, no guide as the location of photos and illustrations, made the first stage of reconstructing the site largely investigative, attempting to align images to locations on a rough out ‘monopoly board’ 3D model derived from aerial illustrations.
The 3D walk-through is a continuous animation, punctuated by preset ‘destinations’ along 17 routes.
Virtual Etruria is an exhibit at The Wedgwood Museum, Barlaston, Stoke-on-Trent.
I originally modelled a Lego Man for a UV lecture as a demonstration of a kind of half way point between hard surface mapping and organic surface mapping.