Out of all the illustrations and descriptions of the typical ‘grey’ alien archetype, this particular image has fascinated me for years.¬† There’s something about the head shape and features that looks so creepy.¬† Its¬†familiar and humanoid in some ways, yet very strange and alien in others.
Sculpt & Polypaint
One of the coolest bad guys ever! Lord Zedd from Mighty Morphin Power Rangers…
Not much to go off other than low quality vidcaps.
As it’s my birthday I’ve taken a break from work and instead did some 3D for fun in the form of a Magog from Gene Roddenberry’s Andromeda…
Pretty pleased with him for the most part, I think the fur could be better.¬† The eyes are modified versions of the ones I’m working on for my dissertation, don’t look too bad either.
40K Space Marine Stronghold
For this project we were asked to create a UDK environment made up of a small number of modular elements.
In Game Screenshots
UDK environment based on the bridge of the original series of Star Trek. Animated and accurate down to the console layout.
This was a project for SE Controls, a specialist provider of smoke and natural ventilation solutions.
The brief was to produce a virtual residential block to serve as an example of how the company would approach fitting out a building with their products.¬† Additionally their product range was rendered for a consistent aesthetic.
This imagery was used throughout the companies new promotional material, including catalogue, video and website.
Falx VTOL Aircraft
A few years ago I worked with Falx Air, an aviation company based in Staffordshire, in the creation of presentation material for a pitch to investors.
We took rough designs for their array of hybrid-electric VTOL aircraft concepts such as medevacs, police, military and personal air transportation. My mental ray skills having improved since then, I decided to re-render some stuff.
The CGI in the new series of Battlestar Galactica is absolutely stunning… except for the Cylons! The new Cylons are extremely bland and completely lack what made the originals so awesome.¬† Naturally I had to have a go myself
One unique element to this piece was working out a way of rendering the bright lens flares glimmering off their chrome armor.¬† I needed a solution other than Photoshop fakery as this was originally an animated sequence and therefore would require a more procedural solution. I achieved the effect not through the native Maya solution of camera lens’ but through a modified specular render pass.