Maya (mental ray)
One of the coolest bad guys ever! Lord Zedd from Mighty Morphin Power Rangers…
Not much to go off other than low quality vidcaps.
The Mechanical Modelling module required us to visit a museum and take reference photos of a vehicle . Using the gatheredÂ reference we had to design and model both a vehicle form that could transform into an alternative robot mode, in the ‘Transformers’ style with the final model being able to transform within Unreal Tournament 3.
I selected a WW1 British Tank or ‘Landship’, and had a trip to The Museum of Lincolnshire Life in Lincoln to take reference shots of one of the few surviving today.
The ‘robot’ form is based in theÂ Decepticon characters in the original animated series of Transformers, specifically the character ‘Megatron’.Â Additionally he is embellished with elements from WW1 artifacts and a ludicrous Kitchener-esc Mustache.
For this project we were asked to create a UDK environment made up of a small number of modular elements.
The CGI in the new series of Battlestar Galactica is absolutely stunning… except for the Cylons! The new Cylons are extremely bland and completely lack what made the originals so awesome.Â Naturally I had to have a go myself
One unique element to this piece was working out a way of rendering the bright lens flares glimmering off their chrome armor.Â I needed a solution other than Photoshop fakery as this was originally an animated sequence and therefore would require a more procedural solution. I achieved the effect not through the native Maya solution of camera lens’ but through a modified specular render pass.