Projects using xNormal

Maya (mental ray)

characteremotions_mr

UT3

Character Emotions (ut3)

MSc Practical Assignment

The Mechanical Modelling module required us to visit a museum and take reference photos of a vehicle . Using the gathered reference we had to design and model both a vehicle form that could transform into an alternative robot mode, in the ‘Transformers’ style with the final model being able to transform within Unreal Tournament 3.

I selected a WW1 British Tank or ‘Landship’, and had a trip to The Museum of Lincolnshire Life in Lincoln to take reference shots of one of the few surviving today.

Original Series Megatron

Original Series Megatron

The ‘robot’ form is based in the Decepticon characters in the original animated series of Transformers, specifically the character ‘Megatron’.  Additionally he is embellished with elements from WW1 artifacts and a ludicrous Kitchener-esc Mustache.

High Resolution Model

Low Poly Renders

Transformation Video

Outline

For this project we were asked to create a UDK environment made up of a small number of modular elements.

12 Elements

In Game Screenshots

Outline

This project was to create a Unreal Tournament 3 character to be playable in-game.  I chose to model the character Tyr Anasazi from Gene Roddenberry’s Andromeda.

Tyr Anasazi Reference

Sculpt

tyr_sculpt

Low Poly Render

tyr_ut3

In-game Screenshots

UDK environment based on the bridge of the original series of Star Trek. Animated and accurate down to the console layout.