Tag Archive: 3D
Another print for my collection…
My¬†Professor Clever Alien model, printed on the PROJET 660 PRO.
See the original model:¬†Professor Clever Alien
MSc Practical Assignment
The Mechanical Modelling module required us to visit a museum and take reference photos of a vehicle . Using the gathered¬†reference we had to design and model both a vehicle form that could transform into an alternative robot mode, in the ‘Transformers’ style with the final model being able to transform within Unreal Tournament 3.
I selected a WW1 British Tank or ‘Landship’, and had a trip to The Museum of Lincolnshire Life in Lincoln to take reference shots of one of the few surviving today.
The ‘robot’ form is based in the¬†Decepticon characters in the original animated series of Transformers, specifically the character ‘Megatron’.¬† Additionally he is embellished with elements from WW1 artifacts and a ludicrous Kitchener-esc Mustache.
High Resolution Model
Low Poly Renders
The result of my first attempts at sculpting in Mudbox.¬† As a Maya user I found it very intuitive, the controls are practically identical.¬† Similarly, the hair was done with Joe Alter‘s “Shave & Haircut” as a play around.¬† Certainly far better than any of Alias’s own hair/fur solutions. Quite easy to get to grips with and a fairly good system for controlling the hair follicles, if still a bit unwieldy at times.
The CGI in the new series of Battlestar Galactica is absolutely stunning… except for the Cylons! The new Cylons are extremely bland and completely lack what made the originals so awesome.¬† Naturally I had to have a go myself
One unique element to this piece was working out a way of rendering the bright lens flares glimmering off their chrome armor.¬† I needed a solution other than Photoshop fakery as this was originally an animated sequence and therefore would require a more procedural solution. I achieved the effect not through the native Maya solution of camera lens’ but through a modified specular render pass.
I originally modelled this over a weekend before giving a lecture in ‘mechanical’ UV mapping.¬† A nice mix of right angles and curves made it a great demo.