Tag Archive: render
The CGI in the new series of Battlestar Galactica is absolutely stunning… except for the Cylons! The new Cylons are extremely bland and completely lack what made the originals so awesome. Naturally I had to have a go myself
One unique element to this piece was working out a way of rendering the bright lens flares glimmering off their chrome armor. I needed a solution other than Photoshop fakery as this was originally an animated sequence and therefore would require a more procedural solution. I achieved the effect not through the native Maya solution of camera lens’ but through a modified specular render pass.
I originally modelled this over a weekend before giving a lecture in ‘mechanical’ UV mapping. A nice mix of right angles and curves made it a great demo.