Cloaked Figure…
Date Completed
12/07/2019Tags
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There was something about Tim Burton’s Batman that was just so aesthetically spot on…
Gotham City, with all its weird Germanic architecture and constantly miserable, dark weather. The Batmobile is one of the best looking vehicles ever made. And possibly the most iconic elements of the film, were of course the antagonist and protagonist… Jack Nicholson’s Joker and Micheal Keaton’s Batman.

Micheal Keaton looking damn awesome
Reference Photos, Sculpt Progress and Zbrush Render
This piece is still a work in progress. The cowl needs cleaning up, the face needs more detail and obviously everything needs retopping and a UV layout. Furthermore I plan to have the him done in his entirety, including full body, as soon as possible.

Out of all the illustrations and descriptions of the typical ‘grey’ alien archetype, this particular image has fascinated me for years. There’s something about the head shape and features that looks so creepy. Its familiar and humanoid in some ways, yet very strange and alien in others.
One of the coolest bad guys ever! Lord Zedd from Mighty Morphin Power Rangers…
Not much to go off other than low quality vidcaps.
As it’s my birthday I’ve taken a break from work and instead did some 3D for fun in the form of a Magog from Gene Roddenberry’s Andromeda…
Pretty pleased with him for the most part, I think the fur could be better. The eyes are modified versions of the ones I’m working on for my dissertation, don’t look too bad either.
The result of my first attempts at sculpting in Mudbox. As a Maya user I found it very intuitive, the controls are practically identical. Similarly, the hair was done with Joe Alter‘s “Shave & Haircut” as a play around. Certainly far better than any of Alias’s own hair/fur solutions. Quite easy to get to grips with and a fairly good system for controlling the hair follicles, if still a bit unwieldy at times.
The CGI in the new series of Battlestar Galactica is absolutely stunning… except for the Cylons! The new Cylons are extremely bland and completely lack what made the originals so awesome. Naturally I had to have a go myself
One unique element to this piece was working out a way of rendering the bright lens flares glimmering off their chrome armor. I needed a solution other than Photoshop fakery as this was originally an animated sequence and therefore would require a more procedural solution. I achieved the effect not through the native Maya solution of camera lens’ but through a modified specular render pass.
