His Divine Shadow
Reference
Zbrush Model
Renders
Sketchfab
Date Completed
30/08/2018Tags
Skills
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Another print for my collection…
My Professor Clever Alien model, printed on the PROJET 660 PRO.
See the original model: Professor Clever Alien
Professor Clever Alien is a 3D cartoon based on a character sketch that I originally developed for a healthy eating campaign.
Update 01/2017:
Got him 3D printed on a PROJET 660 PRO.

Out of all the illustrations and descriptions of the typical ‘grey’ alien archetype, this particular image has fascinated me for years. There’s something about the head shape and features that looks so creepy. Its familiar and humanoid in some ways, yet very strange and alien in others.
One of the coolest bad guys ever! Lord Zedd from Mighty Morphin Power Rangers…
Not much to go off other than low quality vidcaps.
As it’s my birthday I’ve taken a break from work and instead did some 3D for fun in the form of a Magog from Gene Roddenberry’s Andromeda…
Pretty pleased with him for the most part, I think the fur could be better. The eyes are modified versions of the ones I’m working on for my dissertation, don’t look too bad either.
The Mechanical Modelling module required us to visit a museum and take reference photos of a vehicle . Using the gathered reference we had to design and model both a vehicle form that could transform into an alternative robot mode, in the ‘Transformers’ style with the final model being able to transform within Unreal Tournament 3.
I selected a WW1 British Tank or ‘Landship’, and had a trip to The Museum of Lincolnshire Life in Lincoln to take reference shots of one of the few surviving today.

Original Series Megatron
The ‘robot’ form is based in the Decepticon characters in the original animated series of Transformers, specifically the character ‘Megatron’. Additionally he is embellished with elements from WW1 artifacts and a ludicrous Kitchener-esc Mustache.
For this project we were asked to create a UDK environment made up of a small number of modular elements.
This project was to create a Unreal Tournament 3 character to be playable in-game. I chose to model the character Tyr Anasazi from Gene Roddenberry’s Andromeda.
UDK environment based on the bridge of the original series of Star Trek. Animated and accurate down to the console layout.
The result of my first attempts at sculpting in Mudbox. As a Maya user I found it very intuitive, the controls are practically identical. Similarly, the hair was done with Joe Alter‘s “Shave & Haircut” as a play around. Certainly far better than any of Alias’s own hair/fur solutions. Quite easy to get to grips with and a fairly good system for controlling the hair follicles, if still a bit unwieldy at times.