40K Space Marine Stronghold
Outline
For this project we were asked to create a UDK environment made up of a small number of modular elements.
For this project we were asked to create a UDK environment made up of a small number of modular elements.
The result of my first attempts at sculpting in Mudbox. As a Maya user I found it very intuitive, the controls are practically identical. Similarly, the hair was done with Joe Alter‘s “Shave & Haircut” as a play around. Certainly far better than any of Alias’s own hair/fur solutions. Quite easy to get to grips with and a fairly good system for controlling the hair follicles, if still a bit unwieldy at times.
I originally modelled a Lego Man for a UV lecture as a demonstration of a kind of half way point between hard surface mapping and organic surface mapping.